Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series is back to its platform, and it's safe to say that fans were pleasantly surprised by the excellence of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing multiple facets of the gamer's adventure.
We followed Lucy the vault dweller, striving to act with integrity and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his faction's dogma and causes significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the radioactive wastes.
Setting the Stage for a New Chapter
The show's first season conclusion unveiled crucial details about who helped cause the global annihilation that trapped a group of people in bomb-proof bunkers for centuries. It also raised plenty of questions unresolved for the second season – and, now, expectations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the reception to the show, so now people are coming in with more excitement and new expectations.”
The Mojave Beckons for Season Two
The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its production team insisted on physical models and environments were constructed, echoing the improvised nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s tangible.”
Indeed, virtually each creature you see on-screen is real, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the franchise. This mutual respect for the world is evident in the final product.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This format will create a different weekly discussion, a dynamic the creators themselves are excited to engage with.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”